Raamish Nightmares

Brutality in the Desert
Session, February 2nd 2015

It is the 36th day of the Quinth.

We are in Nibenay

  • We discuss our options to get ourselves to Tyr quickly
  • We visit Tallum of Wavir at their compound, but all the traders are out enjoying the festivities
  • We make an educated guess as to which tavern a wealthy trader might frequent, and get a table with a little snobbery thrown at us
  • Out stinging retorts almost cause trouble until the templar Lohit approaches us to petition us for a job t
  • Lohit takes us to the Nebraskanomicon to get details of the deal
  • The templar Asparra wants us to deliver a package to Tyr, in 5 days, for a great deal of silver – it’s a 260 mile journey through rough, dangerous terrain
  • We take the job and a quarter up front, then get provisions and kanks from the stables
  • Asparra gives us a finely-crafted backpack that’s lightweight and seems to be stuffed with fabric which we are to give to Bedir, and elfish-looking human at the Elven Bridge in Tyr
  • We are told that if we are more than 3 days overdue, don’t bother showing up
  • In an effort to make good time, we head out immediately into the night

It is the 37th day of the Quinth

  • Niak agrees to lead us through the forest to save us time
  • Niak leaves us at the edge of the forest, where Garnath finds a splendid camping spot with a spring
  • Andor, Garnath and Jotano practice group battle formations, Ni’Ru reluctantly watches and * * Arom practices hiding in the dark with his eyes closed
  • We rest and then set out and hour before dusk, and before long we are within sight of a path leading up to a small fort guarding Bremmel Pass
  • We ascend and quickly pass through the fort, noting that it is poorly-defended and contains only a single, disgruntled templar
  • We descend the other side of the pass and enter into the Black Sands

It is the 38th day of the Quinth

  • The kanks make excellent time on the rough terrain at the outskirts, and make it to the heart of the Black Sands before we must make camp
  • Garnath finds a depression in the sand in which we can take shelter for the day
  • We push on again in the early evening after the day cools, which takes longer here

It is the 39th day of the Quinth

  • We lose a kank to exhaustion but we push hard and make it to Silver Spring
  • Tormund and Arom parlay, and after some good-natured but sharp verbal jabs, a deal is struck for fresh kanks
  • We leave Silver Spring – not in flames this time
  • We ride hard, then rest for a while before continuing
  • We come upon a giant cleft, The Canyon of Guthay, with a stone bridge that spans it
    In front of the bridge, two enormous creatures are locked in mortal combat
  • One creature is a snakelike creature with a dozen legs, and it is coiled around a giant spider-like humanoid
  • The spider creature calls a pack of giant spiders to aid it, and there are webs shooting every which way
  • We decide to engage the creatures to get across the bridge, thinking we could help speed up the battle. And we do, despite Jotano’s bad feeling about it.
  • Ni’Ru casts his first fireball and obliterates a couple of the spiders and seriously injures the giant combatants
  • Andor casts his first Lightning bolt and finishes off the spider-humanoid, but the other creature seems to absorb the energy, heal, and direct the bolt back at the group. It hits with terrible accuracy and drops both Jotano and Andor in a single hit
  • Garnath charges the creature while Arom and Ni’Ru attend to the dying
  • The creature streaks forward and drops Garnath with ease, but fails to swallow him whole and spits him out
  • Ni’Ru and Arom look each other in the eyes, and together they run for their lives across the bridge.
  • The creature lifts Jotano into the air and swallows him whole
  • The creature then chases the kanks and Ni’Ru and Arom dart back to recover Andor and Garnath, the latter of which is barely awake
  • The battered survivors carry on, limping and sullen
  • Ni’Ru offers to run ahead with the package, but Arom convinces him that sticking together is the smart plan now

It is the 40th day of the Quinth

  • We make it to Fort Sconse
January 26th, 2015
Let the Games Begin!

It is the 35th day of the Quinth

• Andor, Ni’Ru and Arom go to the elven market to see if anyone can help identify magical items, but they run into an old tribal enemy of Ni’Ru’s family and decide to leave
• Jotano wines and dines the beautiful half-elven woman Krysta, then departs to observe the arena Stone & Bone will be fighting in the following day
• Jotano discovers he and Garnath will be fighting Quagga the Quick and Narfeel the Annihilator
• Jotano plies a bookie for more information, and with the exchange of coin learns some of the weaknesses of his opponents in the arena

It is the 36th day of the Quinth

• The group gets to the arena early; Jotano and Garnath head to the gladiator pits to warm up while Andor, Ni’Ru and Arom head in to find good seats
• Arom is placed in charge of betting with the bookie and makes some small talk to get tips for good-paying matches

The games begin!

• The arena is huge – there are dozens of pairs fighting in rope circles as the fighting starts
• Stone and Bone are led to a dusty circle filled with wicked thorny bushes
• Stone and Bone handily defeat their enemies and the group collects
• While the group waits for the other matches, Ni’Ru and Arom acquire some modest coin from careless fools in the arena, some of which goes to Ni’Ru to acquire spell components to identify the quarterstaff siezed from the Zik’trin, the rest of which covers Arom’s vig
• Ni’Ru find the pearl he needs to identify the staff, then casts the spell privately

• We have a celebratory dinner, then go enjoy the parade
• Garnath runs into Ahad the druid, who insists he must speak with us all immediately, so we return to our room
• In our room, Ahad opens a sack to reveal a floating skull. Yeah, THAT floating skull.
• The floating skull is Niak, Ahad’s master and bearing the curse of the necromancer that made him this way. By cleaning the life tree, his bindings were released
• Niak tells the group that the necromancer is named Shekru, and that he likely works for or with the Sorcerer Kings
• Niak and Ahad argue over the contents of a satchel, inside which are some of the magical items recovered from the cleansed tree and surrounding area
• Ahad contends he was promised the contents of the satchel, but Niak reprimands him and eventually commands him to hand them over as he tries to flee with them
• Everyone picks up a magical goody except Jotano
• Niak tells us the Tree chose Garnath to bear its young to fruition, and we must travel beyond the Ringing Mountains in search of the eldest tree, Lool, in order to bless the seed and discover where it is to be planted
• Niak tells us Shekru has been searching for the Orbs of Kalid-Ma, ancient artifacts rumors to contain the power and essence of 5 dead Sorverer Kings. Regarded as legend by most, Shekru believes differently
• Kalid-Ma is the name of a Sorcerer King thought dead – or undead – in a ruined city far to the southwest named Kalidnay
• Niak mentions Zeberon of the Black Sands knows more about the spheres, but his reputation as a brutal warlord commanding a tribe of raiders convinces the group to avoid that area when they plan a route to Tyr and the Ringing Mountains beyond
• Niak is able to decipher the spell we received from Corla at Fort Isus, and is astonished to proclaim is is a powerful (5th level) spell named Rejuvenate
• The group makes plans to get Niak out of the city and head to Tyr via Fort Isus

January 12th, 2015

It is still the 33rd day of the Quinth

  • Ni’Ru ducks a zombie while looking for a way off the burning tree
  • Ahad is at the base of the tree, manipulating the fire somehow
  • Ni’Ru turns around and engages the zombie and eventually kills it. He then proceeds to search a hut.
  • Jotano rows the boat carrying the barely-breathing Garnath and Arom closer to the druid Ahad while Andor detoxifies and stabilized Garnath with Life Shapes
  • Andor runs back up the tree to pilfer the just-vacated study
  • Andor climbs on the roof of the study and sets it on fire, and the undead creature inside grabs several arcane items from the shelves before fleeing
  • Andor loots what’s left
  • Andor chases the undead creature as it enters another hut
  • Andor rains down fire on the hut while the creature grabs things from the room.
  • The creature emerges with a backpack of loot with a skeletal snake following close behind, Ni’Ru and Andor spot them
  • Ni’Ru ignites the path in front of them while Andor swoops down to grab the backpack from the undead creature, but Andor just tackles the creature and they plunge into the water below
  • Garnath drops off Arom and Jotano to chase the escaping figure, then rows back to help Andor and Ni’Ru
  • The undead creatures shakes off Andor and sinks to the bottom of the lake with his backpack
  • Ni’Ru points a magical bone Andor found in the study at the undead snake creature and comands it to stop, which it does
  • Jotano catches the escapee, an apprentice defiler, and charges
  • Arom buries a dagger in the apprentice’s back and Jotano axes him, but he shrugs it off and casts a spell of invisibility
  • Arom tracks the apprentice until the apprentice fires a fireball at Arom and Jotano, it takes Jotano down and severely injures Arom
  • Arom stabilizes Jotano and pursues the apprentice a bit but decides to return to Jotano
  • Andor, Garnath, and Ni’Ru tangle with the undead snake in the water, Garnath goes down
  • Andor throws the backpack he wrestled from the undead creature in the lake into the woods and the snake stops pursuing them and instead wraps itself around the backpack
  • We eventually meet up and rest and heal up
  • We make haste to leave the forest, stopping for a long rest at nightfall
    It is the 34th day of the Quinth
  • We are on the road back to Nibenay, and it’s overall uneventful and we arrive midday the following day
    It is the 35th day of the Quinth
  • We hole up in an inn
  • Jotano meets with Krysta
  • Ni’Ru recovers and sells his silk
December 17th, The Burning Tree of Life

It is the 33rd day of the Quinth. The group is camped in the Crescent Forest a day’s travel from Nibenay.
• Andor sees someone in our camp, a hooded figure covered in forest accoutrements – it’s Ahad, the druid of this forest
• The druid mentions the beast we killed, but seems to have little problem eating it. Andor rouses the group
• We follow Ahad further into the forest as he leads us to the Necromancer’s lair
• The forest yields to Ahad like a bubble through water, but we have a difficult go of it
• A dust storm rolls in, which combined with the damp forest air makes for an unpleasant muck clinging to everything
• A mote of light appears and follows us, watching us
• Mote seems to be heading towards the Necromancer’s abode
• The mote pulses as we near and undead appear. We re-dead them
• The mote escapes the fight, and Garnath is badly injured
• Andor applies a healing life shape to Garnath as the rest burn the bodies of the undead
• As we approach the Necromancer’s lair, the air becomes still and deathly quiet
• We emerge into a clearing, wherein there is a pong with an island. On the island there is a giant, inhabited tree with buildings and walkways affixed to it
• The inhabitants of the tree are impossibly thin humanoids
• Ni’Ru sends his owl to get a closer look and sees the mote of light near a floating, disembodied skull that’s engulfed in green flame
• We race across a bridge over brackish water to the island and try to take cover in a nearby hut
• We surprise two nasty creatures in the hut and a fight ensues
• Brilliantly, we start the hut and thus the tree on fire, but we are victorious
• We leap down from the room and onto a platform and face a number of skeletons. The hut above collapses from fire and lights the platform upon which we are standing
• The flaming skull attacks, and mentions it is bound by the Necromancer but does not wish to be there. However, it is compelled to attack interlopers
• Ni’Ru fells the skull temporarily with an arrow, and we rush away from the fire into another hut to run into zombies. Arom stays behind to try to keep the fire from spreading
• We defeat the zombies and try to fight the fire, but it’s a lost cause, the tree is burning
• We eventually make it to a nicer, 2-story hut, incidentally filled with zombies that we kill
• Upstairs a figure sits slumped over a table, protected by a magical ward. A chitinous suit of armor stands guard against the wall
• Ni’Ru shoots the suit of armor with an arrow, and it advances and wakes the figure on the table. Both approach and open a can of whoops
• We manage not to burn the place down
• Garnath goes down fighting the creatures, and Ni’Ru quickly drags him to a trapdoor that leads down to the lake…60 feet below. Arom, Andor, and Jotano are climbing down the rope as Ni’Ru rolls Garnath through the hole to plummet to his doom
• Doom was not on the menu this evening, as fortune smiles upon the unconscious barbarian! A low-hanging, soft branch catches Garnath and gently deposits him in the boat at the end of the rope form above
• Ni’Ru chooses another exit to draw off the enemies and spots another figure rowing away from the island on the other side

Nibenay AOK
The group arrives at Nibenay

It is the 32nd day of the Quinth


  • We modified healing, initiative, and introduced the concept of Renown


  • Arom and Jotano are outside Nibenay
  • Garnath and Andor have made it to Nibenay, but got separated quickly
  • Andor leaves a message for Arom with Tallum Usel, the man that runs the Wavir Emporium in Nibenay
  • Garnath runs in and out of the city, confused and alone
  • Andor traipses off to the woods ad meets a feral druid that mentions the vacant lair of a defiler nearby, containing a Tree of Life
  • It is the time of the Festival of Flowers in Nibenay, and a recent rain has left the city ablaze with color. People from all over the Tablelands are here.
  • Arom and Jotano visit the Wavir Emporium and leave a message with Tallum that they are lodging at the Prancing Kank
  • Jotano investigates the upcoming gladiatorial games, and finds Garnath in the process. The two discuss training to enter the tourney.
  • Andor receives Arom’s message about the Prancing Kank and meets the rest of the team there.
  • Arom and Jotano recount the tale of the last several days, but do not know what happened to Ni’Ru.
  • Andor gives Arom a dormant, corrupted secreter life shape for use in convincing people of the imminent doom.
  • Arom gives Andor the life shapes found in the cave with the Zik’Trin. He explains their use to the assembled in the private room in which the conversation is being held.

33rd day of the Quinth

  • Andor seeks an elven weapon craftsman to trade a bundle of blue agafari sticks with in exchange for daggers for the group.
  • Jotano and Garnath spar vigorously in a park,
  • Arom delivers Rogil’s package to Lohit the templar, it glows when the box is opened!
  • Arom mentions the corruption in Raam to the templar, and upon being threatened with the blame, offers false contact information and leaves.
  • Arom bribes Tallum at the Wavir Emporium to maintain the misdirection
  • Jotano goes in search of some sweet tang, returns with a pretty half-elf named Krysta
  • Krysta recites the names of favored gladiators in the upcoming games, but admits she does not pay close attention:
  • Narfel the Annihilator
  • Quaggo the Quick
    *A couple famous matched pairs <insert>
  • Jotano and Garnath decide their gladiatorial team name will be Bone & Stone. “Bone & Stone are here, things are about to change!”
  • We go off into the nearby woods in search of the defiler’s lair previously mentioned by the druid
  • We come upon a kirrei that ambushes us. It’s a lightning-fast fight and everyone was super brave ಠ_ಠ – we are victorious!
  • We make camp nearby and feast upon kiri steaks. As we doze a figure appears in the middle of our campsite!
The Kreen Invasion
Halarel speaks

It is the 30th day of the cycle

We are approaching a gate outside outside a fort en route to Nibenay
We Black out!

  • We wake up on a cold stone floor
  • We hear claws on metal or glass
  • A man summoned us to his home in the manner we are normally teleported
  • Doglike creatures Arom has previously seen in the underground chamber in the mountains are poised to leap through a window
  • A giant black Kreen-like creature like the one we fought in the underground chamber in the mountain smashes its way into the room
  • The man is barely conscious, then blacks out and the creatures attack
  • We took a beating but we prevailed. However, the giant Kreen escaped with the unconscious man
  • We search the house and outbuildings

We find several psionic crystals, one of which is some sort of intelligent recorder

  • Recording crystal is named Hal
  • Hal has been around for 17,000 years!
  • Hal tells us that the black Kreen are Zik’Trin , horribly modified Kreen intent upon invading the Tablelands
  • Zik’Trin control cities in the northwest in the Crimson Savannah
  • Hal was created by Oshar Motan to record the events of a war 17,000 years ago
  • The war was perpetrated by the beings we now call the Sorcerer Kings against all races
  • Most recent owner of Hal is [[Halorel Ok’Bloodwell]]
  • Ok’ prefix denotes “from”
  • Bloodwell is not a place we’ve ever heard of
  • Sorcerer Kings served Rajaat, the first sorcerer
  • Hal has had 5455 owners in the past 17,000 years
  • Hal tells us of the Cleansing Wars in more detail

We search the compound more

  • We find that [[Ni’Ru]] has been here before, imprisoned
  • We find some healing crystals and an ointment (Keoghtom’s Ointment)

Day 2.
We leave the house and track the giant Kreen through the treacherous mountains

  • We find spots where they’ve stopped and even some human blood
  • We eventually lose the trail and hole up for the night

Day 3

  • We wake up frosty
  • We come to a vista where we peer west over a forest that stretches as far as the eye can see!
  • We travel down from the high mountains into the forest over the next days, we even have time to bathe (not together)

We eventually enter a forest and are surrounded by life

  • Some of that life is a giant sloth splashing around in the water down a stream
  • We try to avoid the creature only to run into its hungry mate
  • We fight but it hurts
  • We take a couple sloth steaks before a giant 8-legged cat creature with horns claims the carcasses

Back on the trail of the Zik’Trin

  • Trail ends at the mouth of a cave
  • We look in and are attacked by more of the doglike creatures like those we faced at the house
  • We ask the crystal if Zik’Trin have any known weaknesses, it tells us The Smoke of the Ranike Tree highly irritates them

We enter the cave!

  • We see dim light inside a bit, some sort of organic globs stuck to the wall emit light
  • Around a bend, we see the giant Zik’Trin sitting in a pod while a smaller one with a staff concentrates on a human sitting on one of the draining tables we’ve seen before.
  • Of course we attack
  • The smaller Zik’Trin goes down with one well-placed rapier blow from [[Arom-tinz}Arom]]’s sneak attack
  • We fight the big Zik’Trin and at various stages of the battle we all go down into death saves
  • Jotano puts the hurt on the creature but it was [[Ni’Ru]]’s mage hand delivering a large vial of acid to the creature’s face from a shelf behind Arom that delivers the final blow.
  • We search and find some green life shapes and the smaller Zik’Trin ’s staff
  • We rescue Halorel and bolt

Day 4

  • Ni’Ru is probed by the Way, but the invader retreats when confronted
  • Halorel eventually wakes up and has some splaining to do
  • There were originally 40-50 of us in this group he’s been summoning
  • He is transporting us across the Tablelands using The Way, through a realm called The Grey
  • We can travel more easily through the Grey, which is the sole reason we have been chosen
  • We were chosen to help prevent millions of Zik’Trin and their slave Kreen masses from invading the Tablelands
  • The smaller of the Zik’Trin are called just that
  • The bigger are called Zik’Trin’ak
  • Many other tribes of Kreen are the slaves of these
  • Halorel wants us to go to their city and kill their Priests of Change, the source of this corruption
  • Halorel has warned the Sorcerer Kings via back channels but they do nothing
  • He is upset to learn that some Sorcerer Kings might be colluding with the Zik’Trin
  • The method used to corrupt the Kreen is called Life-Bending
  • This magic was created by the halflings of the Jagged Cliff
  • He says the green life shapes we found are the uncorrupted kind
  • Halorel says the Priests of Change are the source of our nightmares, not him.

Halorel Summons us all into The Grey, takes the crystal Hal back from [[Ni’Ru]], and rockets us over the countryside, over Tyr, over a tribe of elves and even a couple caravans to deposit us in the fields just outside Nibenay

On to road to Nibenay & Fort Isis


  • On the road to Nibenay in a fast-moving Wavir caravan, led by Netraj
  • Turzek disappears mid-confrontation about the lifeshapes, Garnath appears in his stead
  • A silt storm kicks up, we are separated from the caravan and they disappear into the storm
  • We avoided some silt runners only to run into a pack of Thri-Kreen. Arom misidentifies them as mutants and leads an attack. He was wrong, but it turns out they were jackass marauders anyway.
  • We make it to Fort Isis
  • Arom’s friend Corla mentions a large pack of kreen have been harrying caravans, our trouncing of a few of them earns us favor and a reward:
  • Corla gives us an ornate scroll case with 4 sheets in it
    some sheets appear to be spells, others encoded messages or notes
    all are in elven script, and the case looks to be of elven manufacture
  • Arom received the gift and handed it to Ni’Ru to examine.
  • Travelled from Fort Isus,
  • Approached the gates of a Nibenese fort before the city.
Sowing discord in Raam, then off to Nibenay


  • We’re in Raam
  • We put a couple lifeshapes onto one of Urdan Mor’s men, he went nuts
  • We Met Jotano
  • Arom has a package for Lohit, a templar of the Shadow King in Nibenay – she will pay me
    the box is ornate, with carved bone hinges and a bone lock. Arom has been warned not to open it.
  • We’re getting paid 1C per day to ride witih this caravan – and now we’re off to Nibenay!
  • Fought some Hook Horrors.
Half-Giant rescue and life shaping abominations

As Arom awoke from his ordeal Andor and he spoke of what happened when Arom used the odd life shaped items and why.

Meanwhile Terzek came to, from a nightmare in a room of stone with rusted metal grates over the windows in the company of an elf of the 30. They recognized each other from the strange dreams and determined to leave this prison. Terzek easily broke the rusted iron bars and escaped into the courtyard of an ancient keep with crumbling walls. The keep was within the mountains as peaks could be seen in every direction.

Even though the walls were crumbling the main building was intact and the two decided to search it. Inside they found most of it ancient and dusty, but one room was in better condition and held a bed and a table. Upon the table were various crystals of differing sizes. Ni’Ru, the elf, examined the crystals and determined them to be psionic focus items. Just then they heard a curse behind them to see a human sized being, wrapped in desert wear, it’s face hidden.

Within the eyes of a being they felt the intense burning of its Will and before long they felt it’s mastery of the Way as they blacked out and awoke in the filthy streets of Raam.

Meanwhile Andor sleeps as he’d been up all night watching over Arom as he healed. In order to not disturb him, Arom wandered the grounds of the M’Ke compound and after some time came upon his friend, Grog, a half-giant caravan guard in a sullen mood. Apparen’ty Grog’s lady friend Fara had been kidnapped and with the information that Arom had declared he would go and rescue Fara immediately. With a few words from Arom, Grog decided against that plan of action.

It was decided to talk about the recent happenings in private so they found a secluded spot that would fit half-giants and talked. Arom went and got Andor and information from the past couple of days was shared.

It was decided to investigate Nawab Urdun-Mor’s estate in hopes of finding the missing half-giants and search out ties to these odd life shaped items. Between Arom and Andor they had a good map of the interior of the small fortress. Terzek volunteered to get captured in order to get inside since he would not be able to sneak in like the rest of the group. The rest of the group would sneak in or bluff their way past the guards.

The plan worked, Terzek was captured outside of the fortress, Andor used magic to spider climb over the walls, Ni’Ru and Arom disguise themselves as the nawab’s guards and all made it into the fortress with no problems.

Terzek was taken by the guards, into the fotress and further, into the “barn”, then down a concealed set of stairs into the side of the mountain, where he was offered food and left in a room. The rest of the party sneaked in, in their various ways and found themselves at the barn, the only place half-giants would fit in the compound.

Inside the barn there were a couple of guard, which Arom duped into leaving by saying they were their relief. The guards left and before too long Arom, Andor, & Ni’Ru found clues, left by Terzek about the concealed staircase.

Below, Terzek waited for some time then more guards showed up to take him somehwere else, following the guard they took him to a larger room, this one filled with a combination of 12 adult female half-giants and half-giant children.

Just as the guards were forcing Terzek into “chains” the rest of the party showed up and again began taking charge as if they belonged, however, in the midst of commands the party attacked the guards and before long they were taken down.

The party freed the half-giants and noticing that there weren’t any of the males inquired with the other half-giants. One young female told the party that further down the hall the males were kept in individual cages.

The half-giants were told to stay there as the party went to search for the other half-giants. Down the corridor they found a METAL door that was locked. They knocked on the door, explaining that they had a prisoner. The door was opened and within there were 3 guards and a man in priests robes along with two rows of iron cages, within the cages were several half giant males and some odd carapaced humanoid insectoid creature that stoop upright and had mandibles, the priest stood before the cell of this creature.

The jig was up before too long and the guards engaged with the priest who was attempting to open the cell of the carapaced creature. Ni’Ru and another of the party members tried to stop the priest with ranged weapons and magic, to no avail. In the midst of casting his spell Ni’Ru recognized the priest as Kestra’da, his mentor, who he thought was dead. Kestra’da

Maraxes, Lord of Dhakara
Corruption of Life

As the party waited for the Lord of Dhakara to return to his “court” three of their number faded into nothingness. Figuring they had some time the remaining two member, Arom and Andor went outside to catch the breeze.

There they spoke of their plans and purpose for being here without Kwasi around. They decided to talk to Maraxes anyway to find out about the half-giants. The two were interuppted by Nesa, a Villichi envoy who sought out one of her own kind. She seemed to think the other members of the groups party might know something.

The Lord returned and the seneschal asked who desired to pay homage to the lord. After watching one regular pay homage, Arom followed suite on behalf of House M’ke, offering a bolt of silk to the lord. Arom spoke of the missing half-giants in front of the court. Maraxes went on about his loyalty to the queen and her foresight and wisdom, although it was not hard to determine he was being sarcastic. Maraxes changed the subject and the audience was soon over.

While they waited through more display’s of homage, they saw a small crowd around a particularly striking half-elf they later learned was named Kurt’Ta’All. This Fire Cleric told a story augmented by dancing flames as he revealed the death of his tribe at the hands of a maligned undead creature and his eventual rise and rebirth as a Fire Cleric. He said he still sought this found undead creature and sought to destroy it. The party said they would be on the lookout.

Once the formalities were over Maraxes wandered the hall and motioned for Arom and Andor to meet him outside, which they did. There they were introduced to Indraneel, a preist of many gods and sage. In the conversation they learned that a dwarf Nawab by the name of Urdun-Mor could be involved as he controls the arena, if the half-giants were to be used in the arena or need to be trained, he would know and his fortified compound was on the other side of Badnas Heart from the city. Secondly after divulging what they had seen in the living building they learned that Abalach-Re was rumored to have a similar building, where was unknown. Maraxes promised to dig up more information on the half-giants.

Before leaving they spoke with Nesa, the Villichi again. She said she knew of powers that would allow people to teleport long distances and through dreams, but had no experience with them. She said the Villichi Head-Mistress would know, but that the groups would likely not be able to meet her, although did not say why.

After returning to the city and putting on more suitable desert clothes the two decided to investigate Urdun-Mor’s compound. As they wandered through the city they avoided roving bands loyal to different Nawabs that fought openly in the streets. On their way out they came upon the Forest Leaf and decided to find Notah. They spoke with the halfling briefly agreeing to meet later to show him the odd life shaped items the had and set a meet.

Finally making it to Urdun-Mor’s compound Arom and Andor thought of ways to see inside. After a small fiasco involving the spider climb spell and acting as the agent of senior-templar
Gogh-En they were able to see inside and get a good layout of the compound for later use.

Returnig to the city they met with Notah at Cherlimbe’s apartment, which was well appointed for a simple herb merchant. Notah told them how odd the life shaped items were after looking at them. Andor mentioned their strange dreams and the odd kreen and other details, after which Notah noted that there were rumors that Abalach-Re had a life shaped building called the Sanctum that combined life shaping with defiler magics. Notah advised against using the strange life shaped magics as they seemed to be made for kreen. The halfing agreed to ask around for hard details about the Sanctum.

After leaving the halfling the two unscrupulous beings found a drunkard and grafted one of the life shaped creatures to his hand, which turned his fingers into long claws. Returning back to the M’Ke compound where they were staying they decided to graft the two weapon life shaped items to Arom. Bad idea, the grafts proceeded to make Arom’s hands into scythe-like weapons. Before they could complete the process Andor killed the creatures and dug them out of Arom’s arms/hands with much pain, after which he healed the M’ke agent. It took the better part of a day for Arom to regain consciousness.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.