Raamish Nightmares

Raam
City of Intrigue

The next morning the group decided to go to the market together. Terzek was worried he would be spotted by some Templars, who he was wanted by, but Arom told him Raam was the most populous city in the Tablelands and the chances of running into those specific templars was thin. So the half-giant gave in and they traveled to the bazaar.

Walking the bazaar Terzek saw a half-giant who was familiar to him. Garkom was a member of his tribe and the Air Cleric found out Garkom and his family had been kicked out of the tribe for questioning Chief Jaryx Drikrider. Terzek gave Garkom bread to give to his starving family and as the party neared Cherlimbe’s stall he promised to come back after he gave the bread to his family.

Arom took them to Cherlimbe’s stall, a place that sold herbs, which Andor needed to take care of the strange life shaped items. There Andor met Cherlimbe, an herb merchant and Notah, a halfling who seemed to know why Andor was purchasing certain herbs. Notah invited Andor to the Forest Leaf, a place frequented by halflings later in the evening.

Ka’Sed and Kik’Sa spoke about the dra cities. As they did, a large kreen shadow fell over them. The kreen turned and saw a 12’ tall kreen standing over them, this one did not have huge claws or a spikey carapace. It greeted them, but Kik’Sa was enraged and flew at the large kreen in anger shouting about kidnapping his clutch. The larger kreen was hardly bothered by the aggression of Kik’Sa, but the fierce attacks did not stop and the large kreen pulled the smaller kreen limb from limb in self defense.

After the small battle Ka’Sed spoke with this large kreen, who was known as Tik’Do’Dre. He said he was a Tohr’Kreen from the north and was here to spread knowledge to the Jeral and To’Ksa kreen of the Tablelands. Tik’Do"Dre said he was well traveled and he and Ka’Sed made plans to hunt and talk at the south gate at dusk.

Garkom, the half-giant, returned in a state of panic, saying that his wife and child were missing. It was determined that the party would help Terzek and his kin. Arom suggested they go to a slave market to see if they were sold there. Kwasi had to leave to meet Matrika at high-sun.

Kwasi found the Psiumarkh psionic school and learned that what’ the T’chowb had told him was correct, there was a psionic monastery in the Smoking Crowns owned by a group called the Brotherhood. Matrika advised against seeing the strange monastery. It was determined that Matrika could not help Kwasi with his strange psionic malady and suggested he seek out Maraxes, a Nawab/Warlord who often was surrounded by those knowledgeable in the Way.

Finding the elven slave market Arom found a contact of his, Giran, a brown elf. The elf had seen few half-giants and could not help the party. They determined they would investigate where the half-giants had been last seen.

Finding the shanti town and asking the inhabitants, they eventually met Fyrian, a half-elf orphan gang leader who gave them information for a few coins from Arom. Fyrian told them that a dwarf templar by the name of Bimal had rounded up the half-giants. Rumor had it that Abalach-Re was raising a half-giant army to crush the upcoming Nawab rebellion. And that they were being trained in a compound on the other side of Badna’s Heart, the mountain that the city of Raam was built upon.

Much of the day had passed and the party returned to the safe house. While most of the group ate, Kik’sa left to meet Tik’do’dre.

The two kreen spoke about the location of the Chak’sa and Tik’Do’Dre’s mission to help the kreen of the tablelands and the dre (sleepers/humans) who lived in the cities live in harmony. They then hunted together.

From there Ka’Sed searched Badna’s Heart, looking for the compound where the half-giants were kept, but had no luck. There were many fortified compounds outside of the city on the mountain side.

The next day the group decided to go and see Maraxes, as a Nawab he might have insight into the rumors of the half-giant army and Kwasi needed to speak with him. They found his home in the city and his seneschal suggested they go to the Nawabs compound outside the city.

They did so and after entering the compound they saw the Nawab holding “court” deciding on matters of peasants on his land.

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Exploring the Nightmare
Nightmare Kreen

Another nightmare, they seem to be getting more frequent now. Odd living buildings, strange egg-like pods and a feeling of wrongness.

This time however, it’s worse. When you wake up, you’re in the same place, a strange living room. Grey walls with strange veins surround you. There are no obvious exits, but two disturbing door size sphincters on opposite “walls”.

As you approach one it relaxes and opens, revealing a corridor. As you explore this strange living building you find one room with a strange cyst like bulge, about the size of a human and a living table with the outline of a human on it in one room. The cyst was cut open you find a small thri-kreen like creature, instead of hands it has scythe like arms. It’s barely alive, but one of you kllls it quickly.

As you explore more you find another room full of egg like sacks growing from the ground. They open up and sluglike creatures with whipping toungues and a carapace on their back squirm toward you. You retreat to the previous room and fight these strange creatures which whip you with their tongue and then pull their bodies toward you after grabbing on, biting with acid through your clothes.

After you destroy several of these and move into the egg room again there are other, stranger creatures that look like an insectoid dog that move quickly on 4 long scythelike legs and have two smaller legs sticking out from their abdomen. They are quicky, but fall to your blades and magic.

Moving through the egg room you come into another room with several of the cysts on the walls, these are large. In the middle of the room is a living table and someone throws the body of one of the squirming creatures and it becomes desiccated on the table and the cysts pulse with energy.

Terzek is annoyed with the party’s exploration and he makes his way to another room. He sees two more of the insectoid dog abominations, but they are as big as horses. He turns to run as he sees a large 12’ tall thri-kreen being operated on by a black carapaced thri-kreen.

Returning to the room the party has cut open the cysts and found to’ksa kreen within. As the large creatures follow Terzek in the room they are put down with surety, only to be followed by the 12’ tall kreen which has knobby, spikey carapace plates and 8" claws. It moves quickly and badly damages some of the party before being put down.

One of the 5 thri-kreen are taken with the party as they move to the room that held the black carapaced kreen, but it is no longer there. However, Andor finds several strange living items that he stores in a bag. In the next room there is odd insect food and meat.

Opening the only door, Terzek finds a wall of moist air that can’t be seen through. He steps into the fog on solild ground. As the rest of the party come to see what this is about they all black out, waking in what they soon find out is the filthy, vermin infested streets of Raam.

Arom Tinz knows Raam, it’s his home. After orienting himself he decides that a M’Ke safe house is best. He sets off with the group in tow and find a local safe-house, watched over by Elissan and M’Ke employee.

The party eats and tends to their wounds. They discuss what their plans for the future are.
Arom leaves to report to his superior Rogil M’Ke, heir to house M’ke. Rogil is amused by Aroms adventures and suggests that Astara Legar, another M’Ke agent may be able to help him, but Astara was going to leave for Fort Xalis soon.

The thri-kreen that the party brought with them, was unconscious for some time. Kik’sa watched over the kreen and when he awoke spoke with him. The kreen was unsure of where he was or where he had been. He spoke in an odd accent that Kik’Sa could not place.

His name was Ka’Sed and he knew nothing of cities. He told Kik’Sa of a place with tall grasses and thought that the northern kreen had kidnapped them, but little else.

Kwasi needed to speak with someone from the Psiumarkh and went and was invited to return the next day to speak with someone named Matrika.

Andor studied the strange life shaped objects he found to try and determine their use, but these items seemed odd.

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Travel to Silver Spring
Red eyed, greay skinned, big headed halfling

After resting for a few hours the group decided to reconnoiter the original site where they appeared at in the light of the day. As they did Ka’sed began fading from existence and seemed to blow away as a strong breeze came through. In addition to blowing away Ka’sed the breeze left another in the thri-kreen’s place.

A large half-giant with ever flowing robes materialized as Ka’sed had disappeared. This half-giant, like the others was present during their first blackout and similarly had been having the nightmares.

Agreeing to stick together the group headed west, toward civilization. It was decided to head toward Silver Spring, as it was closer to Raam. They came upon a recently picked over pile of elf bones and saw a number of kes’trekel circling ahead of them.

Approaching the circling psionic vultures the group saw a strange fully robe halfling sized creaturing cradling the body of an elf. As they approach the creature fled, but the half-giant, Turok followed and was able to keep up with it.

Cornering it, the creature knew it could not flee. In speaking with it in elvish, the party learned that it was somehow part of an elf tribe. Apparently the elf tribe was heading to Silver Spring and had left it’s dead compatriot who had been bitten by a sand viper and could no longer run. The party asked it to reveal itself and when it did they saw a strange red eyed, grey skinned creature. It explained that it was a halfling and had a rare psionic malady.

The party agreed to travel with the odd creature to Silver Spring to meet its tribe. Once at the fortified oasis they escorted the creature, named Kelleso inside when they couldn’t find his tribe outside.

After dealing with some particularly rude guard, the party got in and some of the group went to the ale tent while Kelleso went to the oasis to drink while Kawasi followed him. Kawasi talked to Kelleso and they agreed to meet later so Kellesso could tell Kawasi some information about his psionic malady.

Back in the ale tent the party slaked their thirst. Shortly after an elf of the Silver Springs tribe introduced himself and informed the group that Torramund the tribes chief would like to see them. The party followed and met the chief.

It seems the chief was interested in the whereabouts of the Dune Walker tribe, the tribe the halfling said it was with. The party related the situation and after hearing the description of the creature the tribe arcanist identified it as a T’Chowb, a devious life drainer.

Immediately Torramund told the party to find the creature since they came in with it and either destroy it or turn it in, despite Arom’s blaming of the the tribes lackluster guards.

After some time searching and another victim the party was seraching the oasis tent by tent. Kawasi, psionically spoke with Kellesso and agreed (unknown to the party) to help it escape in exchange for knowledge. While Kawasi created a diversion involving a flaming torch and a stolen kank to which Arom joined in, Turok the half-giant and Andor saw a small form atop a tent next to the fortress wall, climbing up. With haste they ran toward the wall and threw spell and spear at it, but the diminutive creature made it over the wall. To catch it Turok attempted to throw ANdor over the wall, but only succeeded in smashing his little friend into the top of the wall.

The two kank riders rode out of the fortress in pursuit, while ANdor and Turok climbed the wall for a better view. Atop the wall they saw the creature running and Andor used the Moonbeam spell to burn it with radiant fire. To save itself it attempted to jump into a wagon, but the moonbeam followed it. Before long the T’Chowb was burnt to death by the Moonbeam.

Silver Spring elves saw the body and reported as such to the chief. It was agreed that the party would be outfitted with mounts for their service.

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Dark Sun session 1 recap

The first part of the session was people making characters and coming up with some tie ins between characters as well as figure out ideals/flaws/bonds.

The party, so far is made up of Arom Tinz, a human agent of House M’ke, Ka’sed a Water Seeker thri-kreen who takes care for a lone thri-kreen egg he possesses; Kwasi, a mul warrior who seems to have a small child grafted to his forearm; and Andor a strange halfling druid.

The party found themselves waking from a nightmare, all together in small area in some rocky badlands. Their equipment was strewn about in the darkness of the late night. It was a strange situation for sure, but not the first time this had happened.

Some months ago this happened to all of you. You awoke in the night with near 30 other individuals, but within moments of waking you blacked out again and awoke alone. You each made your way back home, barely. Since then you’ve all been plagued with nighmares of a strange organic building that seeped unnatural liquids. You make your way through this buildling only to find more rooms with unknown purposes and corridors of indeterminate length.

This time was different, for Arom, Ka’sed, Kwasi, and Andor didn’t blackout again. The group briefly was at odds in this strange situation, but also realized that they had seen each other, first in the strange blackout months before and then for some, in daily life near and the city-state of Raam. From the stars Andor determined that they were some distance west of the Crescent Forest and near the area known as the Black Sands. The party decided to head west as Ablath and Silver Spring were each about a days journey and the closest settlements.

Before much more could be sorted out howls could be heard in the distance. Ka’sed left to scout and determined where the sound was coming from and found a defensible location. Andor recognized the howls and called them owned by jhakar. Smallish aggressive beasts of a reptilian nature who hunt in packs. The group quickly found common purpose and made their way to the defensible rock formation Ka’sed found.

From there they awaited the arrival of the jhakar. In the mean time Arom and Kwasi set traps for the beasts and the rest of the party climbed the rocks and laid in wait.

The battle was short and of little consequence for the seasoned athasians.

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